2011/12/27

Animation Mentor Maya Springboard Workshop Session 3 to Final

A lot was covered.  Unfortunately it seems gremlins interfered, so much of my notes and work were lost.  When even one's backup files are toasted (in a bad way), one must keep calm and carry on.  I hope to have the resources in the future to recover what was lost, but for now here is some salvaged material:

Sessions 3 through 5
These 2 renders incorporate the humanoid model I created in Session 2. I created everything else in them as well, in order to learn basic modeling, shading, and lighting concepts.




Session 6
This was done to learn cycles. I created the globe in Adobe Illustrator, then imported the vectors into Maya where I converted them to a polygonal object. I modeled the human from polygon spheres.




Session 7
I used 2 nurbs-curve squares and a circle as a guide, while manipulating curves in the Graph Editor to guide the sphere in a circular path with minimal key frames. I used a Motion Trail to verify my work.




Session 8
This assignment involved bouncing 2 balls, each with a different bounce. Unfortunately, the version with final textures was lost.




Sessions 9 and 10
This video is an almost final version of an almost final assignment. It is meant to incorporate the concepts learned through the course by having the robot-arm move the cylinder to the platform.




Session 11
After the robot-arm animation, came a one-legged hop animation. Unfortunately, nothing worth sharing is left from that.

I have completed Class 3 at the time of my posting this, so I should have plenty more work prepared to share very soon.