2011/02/18

Animation Mentor Maya Springboard Workshop Session 1

We covered the basic maneuvering in Maya.

These are the settings we were instructed to make in Preferences:
UI Elem
-all on
Settings
-24fps
Anim Pref
-Auto Key
-Default In & Out
Undo
-Infinite

Window > Outliner
lists objects, which makes them easier to select from than the view port.

The + and - keys on the Number Pad change the manipulator handle size to make it easier to see.
F
frames all objects that are selected in the view port.
A
frames all objects in the view port.
W
switches to the Translate tool, used for moving a selection in the X, Y, Z dimensions.
Shift leftClick
creates all dimensions of an object uniformly.
Ctrl D
duplicates a selected object.
leftClicking on the top or bottom piece of a nurbs cylinder selects that piece

Files should be saved as .ma Maya Ascii format so that they can be used in different versions of Maya.  .mb Maya Binary files are not as flexible.

Our assignment was to duplicate an example image of objects on a shelf.  We were given the image and a file containing the shelf model.  We modeled the objects and positioned them on the shelves to match the image.

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