2011/02/18

Animation Mentor Maya Springboard Workshop Session 1

We covered the basic maneuvering in Maya.

These are the settings we were instructed to make in Preferences:
UI Elem
-all on
Settings
-24fps
Anim Pref
-Auto Key
-Default In & Out
Undo
-Infinite

Window > Outliner
lists objects, which makes them easier to select from than the view port.

The + and - keys on the Number Pad change the manipulator handle size to make it easier to see.
F
frames all objects that are selected in the view port.
A
frames all objects in the view port.
W
switches to the Translate tool, used for moving a selection in the X, Y, Z dimensions.
Shift leftClick
creates all dimensions of an object uniformly.
Ctrl D
duplicates a selected object.
leftClicking on the top or bottom piece of a nurbs cylinder selects that piece

Files should be saved as .ma Maya Ascii format so that they can be used in different versions of Maya.  .mb Maya Binary files are not as flexible.

Our assignment was to duplicate an example image of objects on a shelf.  We were given the image and a file containing the shelf model.  We modeled the objects and positioned them on the shelves to match the image.

Animation Mentor Maya Springboard Workshop Session 0

Term: Winter 2011
Mentor: Steve Adamson
http://gearworxprod.com/

No assignment, but I did take notes.

The book "Stop Staring" by Jason Osipa was recommended, particularly for working with a facial rig.

The Sony MHS-PM5 bloggie HD Video Camera was recommended for covertly ('inconspicuously' might sound better) recording reference video because of it's rotatable lens and relatively low price.

These websites were additionally recommended for finding reference footage, models, and 3D animation info:
http://www.turbosquid.com/
http://www.3dtotal.com/
http://www.cgsociety.org/

That's all from Session 0.

Hello and welcome.

Hello and welcome to the blog.  My purpose here is to share information relating to animation from my perspective.  I come across good share-worthy bits all over, and I'm making this my place for them.

As animation is the illusion of life (I'm pretty sure it is not the other way around.), many things contribute to making us better animators.  Animators draw from acting, visual art, and many angles of storytelling, so the content  limits here will not be very strict.

I recently started the Advanced Studies In Character Animation program with Animation Mentor.  Much of the initial content here will be based on my class notes.  I encourage you to share what you've learned too. Let's get started!