This class continued to develop the acting principles of the previous class, and added additional elements like cutting, emotional arcs, acting beats, and interaction.
Section 1
Lip-sync Planning
The Dialogue shot picked up from where it left off the previous week in Class 4, now with full rig controls so I could animate the face.
Section 2
2 Face Poses
Section 3
2 Face Poses
Section 4
2 Person Dialogue Character Design
Face Pose
Section 5
2 Person Dialogue Planning
This scene gave the opportunity to incorporate cuts between shots as well as more dynamic staging and composition.
Section 6
Face Pose
Section 7
Face Pose
Section 12
Progress Reel
Scenes:
2 Person Dialogue
Dialogue, continued from Class 4, now with full rig controls
I storyboarded 3 options, then consulted with my mentor to choose which one to animate. I went with #1. I modified the Stewie rig by with a head I modeled and shaded.
Section 6
Dialogue Planning:
Woman hears noise and talks to her roommate
'Film Noir' Man yells at former colleague
'Film Noir' Mobster condescends
Much like the Pantomime, I storyboarded 3 options, but this time I edited audio options first. Again, I went with #1.
Section 7
Dialogue Character Design
I modified the Bishop rig's body by modeling an altered version, which I applied with a blend shape. Then I used that as a basis for the clothes, which I applied with a wrap deformer.
Section 8
Bishop Hand Pose: Anger
Section 9
Bishop Hand Pose: Relaxed
Section 10 - 11
Bishop Hand Pose: Surprise
Section 12
Progress Reel
Shots:
Dialogue with limited face controls, to be completed with full controls in Class 5
This class took the basic concepts taught in the previous class and applied them to the mechanics of characters' movement, taking into account variables like physical build, personality, emotion, and environment.
Section 1 - 3
Backflip Planning
This video contains reference I did myself, parts of a video I found online, and a basic animatic using my thumbnail sketches. I watched many other videos, but the video I found and featured clips from in my Reference can be seen here: Gymnastics : How to Do a Backflip Off of a Wall
Section 1
Introductions were made between the mentor and students.
Section 2
Public Sketches
I went to a shopping mall to do a few pages of quick sketches, catching people behaving casually. The goal was to apply what was seen, paying attention to line of action and silhouette, and develop understanding of the other principles of posing like balance, negative space, while avoiding tangents and twinning.
Public Stu Pose
Section 3
Bouncing Ball Planning
The goal was to learn the basics of momentum and arcs through how a ball bounces.
Excitement Sketches
The goal was to further familiarity with the Stu rig using IK and FK controls, and to further understand the principles of posing.
Excitement Stu Pose
Section 4
Bouncing Balls: Bowling Ball Vs. Exercise Ball Planning
The goal was to learn and demonstrate an understanding of how weight and momentum affects movement.
Section 5
Devastation Sketches
Devastation Stu Pose
Bonus Devastation Stu Pose
Obstacle Course Planning
I started by planning several different options using the sets provided by the school, modifying them as needed to create a unique course. The goal was to continue with what was learned from the previous ball shots, now incorporating squash and stretch and more complicated paths of action.
Section 6
Pendulum Planning
I slightly altered the school's Pendulum rig to allow for independent rotation between the block and tail. The goal was to take what was learned about momentum, and extend it to the concept of the successive breaking of joints.
Section 7
Tailor & OneLeg Planning
I used ramp shaders to give the Tailor rig a more realistic fluffy squirrel look, and modeled an acorn-like beanie hat and scout sash for the OneLeg rig. I also made the rest of the props for the scene. There were 2 goals for this shot. One was to continue with the bouncing ball motions, now applied with consciousness to both Tailor and OneLeg, not just physics. The other goal was to continue with the successive breaking of joints from the Pendulum shots, and apply it to the conscious character Tailor.
Section 8
Strength Sketches
Strength Stu Pose
Walk Planning
The goal was to animate a 'Vanilla' walk with the Ballie rig, as standard as possible, avoiding individual characterization.
Section 9
Concern Sketches
Concern Stu Pose
Section 10
Character Walk: Trudge Planning
The goal of this shot was to further what was learned with the 'Vanilla' Walk by incorporating individual emotion and personality. I chose a toe-dragging trudge.